6 Commits

8 changed files with 182 additions and 30 deletions

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@@ -0,0 +1,21 @@
include "../include/microw8-api.cwa"
const SPRITE = 0x20000;
export fn upd() {
cls(0);
let t = time() / 2_f;
let i: i32;
loop spriteLoop {
let inline x = sin(t * -1.3 + i as f32 * (3.141 / 30_f)) * 180_f + 160_f;
let inline y = sin(t * 1.7 + i as f32 * (3.141 / 40_f)) * 140_f + 120_f;
blitSprite(SPRITE, 16, x as i32, y as i32, (i & 3) * 0x200 + 0x100);
branch_if (i +:= 1) < 100: spriteLoop;
}
}
start fn start() {
printChar('OO');
circle(8_f, 8_f, 6_f, 75);
grabSprite(SPRITE, 16, 0, 0, 0);
}

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@@ -30,11 +30,13 @@ import "env.printInt" fn printInt(i32);
import "env.setTextColor" fn setTextColor(i32);
import "env.setBackgroundColor" fn setBackgroundColor(i32);
import "env.setCursorPosition" fn setCursorPosition(i32, i32);
import "env.rectangle_outline" fn rectangle_outline(f32, f32, f32, f32, i32);
import "env.circle_outline" fn circle_outline(f32, f32, f32, i32);
import "env.rectangleOutline" fn rectangleOutline(f32, f32, f32, f32, i32);
import "env.circleOutline" fn circleOutline(f32, f32, f32, i32);
import "env.exp" fn exp(f32) -> f32;
import "env.playNote" fn playNote(i32, i32);
import "env.sndGes" fn sndGes(i32) -> f32;
import "env.blitSprite" fn blitSprite(i32, i32, i32, i32, i32);
import "env.grabSprite" fn grabSprite(i32, i32, i32, i32, i32);
const TIME_MS = 0x40;
const GAMEPAD = 0x44;

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@@ -30,11 +30,13 @@
(import "env" "setTextColor" (func $setTextColor (param i32)))
(import "env" "setBackgroundColor" (func $setBackgroundColor (param i32)))
(import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32)))
(import "env" "rectangle_outline" (func $rectangle_outline (param f32) (param f32) (param f32) (param f32) (param i32)))
(import "env" "circle_outline" (func $circle_outline (param f32) (param f32) (param f32) (param i32)))
(import "env" "rectangleOutline" (func $rectangleOutline (param f32) (param f32) (param f32) (param f32) (param i32)))
(import "env" "circleOutline" (func $circleOutline (param f32) (param f32) (param f32) (param i32)))
(import "env" "exp" (func $exp (param f32) (result f32)))
(import "env" "playNote" (func $playNote (param i32) (param i32)))
(import "env" "sndGes" (func $sndGes (param i32) (result f32)))
(import "env" "blitSprite" (func $blitSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
(import "env" "grabSprite" (func $grabSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
;; to use defines, include this file with a preprocessor
;; like gpp (https://logological.org/gpp).

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@@ -171,7 +171,7 @@ export fn rectangle(x: f32, y: f32, w: f32, h: f32, col: i32) {
}
}
export fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, col: i32) {
export fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, col: i32) {
let xl = nearest(x) as i32;
let xr = nearest(x + w) as i32;
let yt = nearest(y) as i32;
@@ -212,7 +212,7 @@ export fn circle(cx: f32, cy: f32, radius: f32, col: i32) {
}
}
export fn circle_outline(cx: f32, cy: f32, radius: f32, col: i32) {
export fn circleOutline(cx: f32, cy: f32, radius: f32, col: i32) {
let prev_w: f32;
let y = clamp(nearest(cy - radius) as i32, -1, 241);
let maxY = clamp(nearest(cy + radius) as i32, -1, 241);
@@ -352,6 +352,92 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
}
export fn blitSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
let lazy width = size & 65535;
let lazy height = select(size >> 16, size >> 16, width);
let lazy x0 = select(x < 0, -x, 0);
let lazy x1 = select(x + width > 320, 320 - x, width);
let lazy y0 = select(y < 0, -y, 0);
let lazy y1 = select(y + height > 240, 240 - y, height);
let lazy numRows = y1 - y0;
let lazy numCols = x1 - x0;
if numRows <= 0 | numCols <= 0 {
return;
}
let trans = (control & 511) - 256;
let lazy flip_x = 1 - ((control >> 8) & 2);
let lazy flip_y = 1 - ((control >> 9) & 2);
if flip_x < 0 {
sprite += width - 1;
}
if flip_y < 0 {
sprite += (height - 1) * width;
}
let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
let screenRow = x + x0 + (y + y0) * 320;
loop yloop {
let lx = 0;
loop xloop {
let lazy col = (spriteRow + lx * flip_x)?0;
if col != trans {
(screenRow + lx)?120 = col;
}
branch_if (lx +:= 1) < numCols: xloop;
}
spriteRow += width * flip_y;
screenRow += 320;
branch_if numRows -:= 1: yloop;
}
}
export fn grabSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
let lazy width = size & 65535;
let lazy height = select(size >> 16, size >> 16, width);
let lazy x0 = select(x < 0, -x, 0);
let lazy x1 = select(x + width > 320, 320 - x, width);
let lazy y0 = select(y < 0, -y, 0);
let lazy y1 = select(y + height > 240, 240 - y, height);
let lazy numRows = y1 - y0;
let lazy numCols = x1 - x0;
if numRows <= 0 | numCols <= 0 {
return;
}
let trans = (control & 511) - 256;
let lazy flip_x = 1 - ((control >> 8) & 2);
let lazy flip_y = 1 - ((control >> 9) & 2);
if flip_x < 0 {
sprite += width - 1;
}
if flip_y < 0 {
sprite += (height - 1) * width;
}
let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
let screenRow = x + x0 + (y + y0) * 320;
loop yloop {
let lx = 0;
loop xloop {
let lazy col = (screenRow + lx)?120;
if col != trans {
(spriteRow + lx * flip_x)?0 = col;
}
branch_if (lx +:= 1) < numCols: xloop;
}
spriteRow += width * flip_y;
screenRow += 320;
branch_if numRows -:= 1: yloop;
}
}
//////////
// TEXT //
//////////
@@ -361,6 +447,7 @@ global mut textCursorY = 0;
global mut textColor = 15;
global mut bgColor = 0;
global mut outputChannel = 0;
global mut textScale = 1;
export fn printChar(char: i32) {
loop chars {
@@ -372,6 +459,8 @@ export fn printChar(char: i32) {
global mut controlCodeLength = 0;
fn printSingleChar(char: i32) {
let charSize = 8 * textScale;
if outputChannel >= 2 & (char < 4 | char > 6) {
logChar(char);
return;
@@ -405,9 +494,9 @@ fn printSingleChar(char: i32) {
}
if char == 8 {
textCursorX = textCursorX - 8;
textCursorX = textCursorX - charSize;
if !outputChannel & textCursorX < 0 {
textCursorX = 320-8;
textCursorX = 320-charSize;
printSingleChar(11);
}
return;
@@ -417,34 +506,34 @@ fn printSingleChar(char: i32) {
if !outputChannel & textCursorX >= 320 {
printChar(0xd0a);
}
textCursorX = textCursorX + 8;
textCursorX = textCursorX + charSize;
return;
}
if char == 10 {
textCursorY = textCursorY + 8;
textCursorY = textCursorY + charSize;
if !outputChannel & textCursorY >= 240 {
textCursorY = 240 - 8;
textCursorY = 240 - charSize;
let i: i32;
loop scroll_copy {
i!120 = i!(120 + 320 * 8);
branch_if (i := i + 4) < 320 * (240 - 8): scroll_copy;
i!120 = (i + 320 * charSize)!120;
branch_if (i := i + 4) < 320 * (240 - charSize): scroll_copy;
}
rectangle(0 as f32, (240 - 8) as f32, 320 as f32, 8 as f32, bgColor);
rectangle(0 as f32, (240 - charSize) as f32, 320 as f32, charSize as f32, bgColor);
}
return;
}
if char == 11 {
textCursorY = textCursorY - 8;
textCursorY = textCursorY - charSize;
if !outputChannel & textCursorY < 0 {
textCursorY = 0;
let i = 320 * (240 - 8);
let i = 320 * (240 - charSize);
loop scroll_copy {
i!(116 + 320 * 8) = i!116;
(i + 320 * charSize)!116 = i!116;
branch_if (i := i - 4): scroll_copy;
}
rectangle(0 as f32, 0 as f32, 320 as f32, 8 as f32, bgColor);
rectangle(0 as f32, 0 as f32, 320 as f32, charSize as f32, bgColor);
}
return;
}
@@ -476,6 +565,12 @@ fn printSingleChar(char: i32) {
return;
}
if char == 30 {
let scale = 0x12d20?1;
textScale = select(scale > 0 & scale <= 16, scale, 1);
return;
}
if char == 31 {
textCursorX = 0x12d20?1 * (8 - outputChannel * 6);
textCursorY = 0x12d20?2 * (8 - outputChannel * 7);
@@ -498,7 +593,7 @@ data(0x12d00) {
1, 1, 1, 1, // 16-19,
1, 1, 1, 1, // 20-23,
1, 1, 1, 1, // 24-27,
1, 1, 1, 3 // 28-31
1, 1, 2, 3 // 28-31
)
}
@@ -507,26 +602,28 @@ fn drawChar(char: i32) {
printChar(0xd0a);
}
let charSize = 8 * textScale;
let y: i32;
loop rows {
let bits = (char * 8 + y)?0x13400;
let bits = (char * 8 + y / textScale)?0x13400;
let x = 0;
if outputChannel {
loop pixels {
if (bits := bits << 1) & 256 {
if (bits << (x / textScale)) & 128 {
setPixel(textCursorX + x, textCursorY + y, textColor);
}
branch_if (x := x + 1) < 8: pixels;
branch_if (x := x + 1) < charSize: pixels;
}
} else {
loop pixels {
setPixel(textCursorX + x, textCursorY + y, select((bits := bits << 1) & 256, textColor, bgColor));
branch_if (x := x + 1) < 8: pixels;
setPixel(textCursorX + x, textCursorY + y, select((bits << (x / textScale)) & 128, textColor, bgColor));
branch_if (x := x + 1) < charSize: pixels;
}
}
branch_if (y := y + 1) < 8: rows;
branch_if (y := y + 1) < charSize: rows;
}
textCursorX = textCursorX + 8;
textCursorX = textCursorX + charSize;
}
export fn printString(ptr: i32) {

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@@ -146,13 +146,13 @@ Fills the circle at `cx, cy` and with `radius` with the given color index.
(Sets all pixels where the pixel center lies inside the circle.)
### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
### fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32)
Draws a one pixel outline on the inside of the given rectangle.
(Draws the outermost pixels that are still inside the rectangle area.)
### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
### fn circleOutline(cx: f32, cy: f32, radius: f32, color: i32)
Draws a one pixel outline on the inside of the given circle.
@@ -162,6 +162,21 @@ Draws a one pixel outline on the inside of the given circle.
Draws a line from `x1,y1` to `x2,y2` in the given color index.
### fn blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
Copies the pixel data at `spriteData` onto the screen at `x`, `y`. The size of the sprite is passed as `width | (height << 16)`.
If the height is given as 0, the sprite is is treated as square (width x width).
The control parameter controls masking and flipping of the sprite:
* bits 0-7: color mask index
* bit 8: switch on masked blit (pixel with color mask index are treated as transparent)
* bit 9: flip sprite x
* bit 10: flip sprite y
### fn grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
Copies the pixel data on the screen at `x`, `y` to `spriteData`. Parameters are exactly the same as `blitSprite`.
## Input
MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.

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@@ -152,14 +152,14 @@ impl BaseModule {
add_function(
&mut functions,
&type_map,
"rectangle_outline",
"rectangleOutline",
&[F32, F32, F32, F32, I32],
None,
);
add_function(
&mut functions,
&type_map,
"circle_outline",
"circleOutline",
&[F32, F32, F32, I32],
None,
);
@@ -169,6 +169,21 @@ impl BaseModule {
add_function(&mut functions, &type_map, "playNote", &[I32, I32], None);
add_function(&mut functions, &type_map, "sndGes", &[I32], Some(F32));
add_function(
&mut functions,
&type_map,
"blitSprite",
&[I32, I32, I32, I32, I32],
None,
);
add_function(
&mut functions,
&type_map,
"grabSprite",
&[I32, I32, I32, I32, I32],
None,
);
for i in functions.len()..64 {
add_function(
&mut functions,