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https://github.com/exoticorn/microw8.git
synced 2026-01-20 11:16:42 +01:00
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6 Commits
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4e18d38538
| Author | SHA1 | Date | |
|---|---|---|---|
| 4e18d38538 | |||
| d4bad3ba8b | |||
| 6ddda24156 | |||
| c8a9f533ef | |||
| 4a1d607bcb | |||
| bbb75838cd |
21
examples/curlywas/sprites.cwa
Normal file
21
examples/curlywas/sprites.cwa
Normal file
@@ -0,0 +1,21 @@
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include "../include/microw8-api.cwa"
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const SPRITE = 0x20000;
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export fn upd() {
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cls(0);
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let t = time() / 2_f;
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let i: i32;
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loop spriteLoop {
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let inline x = sin(t * -1.3 + i as f32 * (3.141 / 30_f)) * 180_f + 160_f;
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let inline y = sin(t * 1.7 + i as f32 * (3.141 / 40_f)) * 140_f + 120_f;
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blitSprite(SPRITE, 16, x as i32, y as i32, (i & 3) * 0x200 + 0x100);
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branch_if (i +:= 1) < 100: spriteLoop;
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}
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}
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start fn start() {
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printChar('OO');
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circle(8_f, 8_f, 6_f, 75);
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grabSprite(SPRITE, 16, 0, 0, 0);
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}
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@@ -30,11 +30,13 @@ import "env.printInt" fn printInt(i32);
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import "env.setTextColor" fn setTextColor(i32);
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import "env.setBackgroundColor" fn setBackgroundColor(i32);
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import "env.setCursorPosition" fn setCursorPosition(i32, i32);
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import "env.rectangle_outline" fn rectangle_outline(f32, f32, f32, f32, i32);
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import "env.circle_outline" fn circle_outline(f32, f32, f32, i32);
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import "env.rectangleOutline" fn rectangleOutline(f32, f32, f32, f32, i32);
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import "env.circleOutline" fn circleOutline(f32, f32, f32, i32);
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import "env.exp" fn exp(f32) -> f32;
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import "env.playNote" fn playNote(i32, i32);
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import "env.sndGes" fn sndGes(i32) -> f32;
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import "env.blitSprite" fn blitSprite(i32, i32, i32, i32, i32);
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import "env.grabSprite" fn grabSprite(i32, i32, i32, i32, i32);
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const TIME_MS = 0x40;
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const GAMEPAD = 0x44;
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@@ -30,11 +30,13 @@
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(import "env" "setTextColor" (func $setTextColor (param i32)))
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(import "env" "setBackgroundColor" (func $setBackgroundColor (param i32)))
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(import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32)))
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(import "env" "rectangle_outline" (func $rectangle_outline (param f32) (param f32) (param f32) (param f32) (param i32)))
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(import "env" "circle_outline" (func $circle_outline (param f32) (param f32) (param f32) (param i32)))
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(import "env" "rectangleOutline" (func $rectangleOutline (param f32) (param f32) (param f32) (param f32) (param i32)))
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(import "env" "circleOutline" (func $circleOutline (param f32) (param f32) (param f32) (param i32)))
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(import "env" "exp" (func $exp (param f32) (result f32)))
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(import "env" "playNote" (func $playNote (param i32) (param i32)))
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(import "env" "sndGes" (func $sndGes (param i32) (result f32)))
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(import "env" "blitSprite" (func $blitSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
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(import "env" "grabSprite" (func $grabSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
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;; to use defines, include this file with a preprocessor
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;; like gpp (https://logological.org/gpp).
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Binary file not shown.
Binary file not shown.
@@ -171,7 +171,7 @@ export fn rectangle(x: f32, y: f32, w: f32, h: f32, col: i32) {
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}
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}
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export fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, col: i32) {
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export fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, col: i32) {
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let xl = nearest(x) as i32;
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let xr = nearest(x + w) as i32;
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let yt = nearest(y) as i32;
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@@ -212,7 +212,7 @@ export fn circle(cx: f32, cy: f32, radius: f32, col: i32) {
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}
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}
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export fn circle_outline(cx: f32, cy: f32, radius: f32, col: i32) {
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export fn circleOutline(cx: f32, cy: f32, radius: f32, col: i32) {
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let prev_w: f32;
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let y = clamp(nearest(cy - radius) as i32, -1, 241);
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let maxY = clamp(nearest(cy + radius) as i32, -1, 241);
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@@ -352,6 +352,92 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
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setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
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}
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export fn blitSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
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let lazy width = size & 65535;
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let lazy height = select(size >> 16, size >> 16, width);
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let lazy x0 = select(x < 0, -x, 0);
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let lazy x1 = select(x + width > 320, 320 - x, width);
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let lazy y0 = select(y < 0, -y, 0);
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let lazy y1 = select(y + height > 240, 240 - y, height);
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let lazy numRows = y1 - y0;
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let lazy numCols = x1 - x0;
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if numRows <= 0 | numCols <= 0 {
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return;
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}
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let trans = (control & 511) - 256;
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let lazy flip_x = 1 - ((control >> 8) & 2);
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let lazy flip_y = 1 - ((control >> 9) & 2);
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if flip_x < 0 {
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sprite += width - 1;
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}
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if flip_y < 0 {
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sprite += (height - 1) * width;
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}
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let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
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let screenRow = x + x0 + (y + y0) * 320;
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loop yloop {
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let lx = 0;
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loop xloop {
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let lazy col = (spriteRow + lx * flip_x)?0;
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if col != trans {
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(screenRow + lx)?120 = col;
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}
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branch_if (lx +:= 1) < numCols: xloop;
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}
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spriteRow += width * flip_y;
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screenRow += 320;
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branch_if numRows -:= 1: yloop;
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}
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}
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export fn grabSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
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let lazy width = size & 65535;
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let lazy height = select(size >> 16, size >> 16, width);
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let lazy x0 = select(x < 0, -x, 0);
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let lazy x1 = select(x + width > 320, 320 - x, width);
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let lazy y0 = select(y < 0, -y, 0);
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let lazy y1 = select(y + height > 240, 240 - y, height);
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let lazy numRows = y1 - y0;
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let lazy numCols = x1 - x0;
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if numRows <= 0 | numCols <= 0 {
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return;
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}
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let trans = (control & 511) - 256;
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let lazy flip_x = 1 - ((control >> 8) & 2);
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let lazy flip_y = 1 - ((control >> 9) & 2);
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if flip_x < 0 {
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sprite += width - 1;
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}
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if flip_y < 0 {
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sprite += (height - 1) * width;
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}
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let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
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let screenRow = x + x0 + (y + y0) * 320;
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loop yloop {
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let lx = 0;
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loop xloop {
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let lazy col = (screenRow + lx)?120;
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if col != trans {
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(spriteRow + lx * flip_x)?0 = col;
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}
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branch_if (lx +:= 1) < numCols: xloop;
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}
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spriteRow += width * flip_y;
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screenRow += 320;
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branch_if numRows -:= 1: yloop;
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}
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}
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//////////
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// TEXT //
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//////////
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@@ -361,6 +447,7 @@ global mut textCursorY = 0;
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global mut textColor = 15;
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global mut bgColor = 0;
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global mut outputChannel = 0;
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global mut textScale = 1;
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export fn printChar(char: i32) {
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loop chars {
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@@ -372,6 +459,8 @@ export fn printChar(char: i32) {
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global mut controlCodeLength = 0;
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fn printSingleChar(char: i32) {
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let charSize = 8 * textScale;
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if outputChannel >= 2 & (char < 4 | char > 6) {
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logChar(char);
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return;
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@@ -405,9 +494,9 @@ fn printSingleChar(char: i32) {
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}
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if char == 8 {
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textCursorX = textCursorX - 8;
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textCursorX = textCursorX - charSize;
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if !outputChannel & textCursorX < 0 {
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textCursorX = 320-8;
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textCursorX = 320-charSize;
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printSingleChar(11);
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}
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return;
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@@ -417,34 +506,34 @@ fn printSingleChar(char: i32) {
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if !outputChannel & textCursorX >= 320 {
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printChar(0xd0a);
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}
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textCursorX = textCursorX + 8;
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textCursorX = textCursorX + charSize;
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return;
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}
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if char == 10 {
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textCursorY = textCursorY + 8;
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textCursorY = textCursorY + charSize;
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if !outputChannel & textCursorY >= 240 {
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textCursorY = 240 - 8;
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textCursorY = 240 - charSize;
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let i: i32;
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loop scroll_copy {
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i!120 = i!(120 + 320 * 8);
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branch_if (i := i + 4) < 320 * (240 - 8): scroll_copy;
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i!120 = (i + 320 * charSize)!120;
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branch_if (i := i + 4) < 320 * (240 - charSize): scroll_copy;
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}
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rectangle(0 as f32, (240 - 8) as f32, 320 as f32, 8 as f32, bgColor);
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rectangle(0 as f32, (240 - charSize) as f32, 320 as f32, charSize as f32, bgColor);
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}
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return;
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}
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if char == 11 {
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textCursorY = textCursorY - 8;
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textCursorY = textCursorY - charSize;
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if !outputChannel & textCursorY < 0 {
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textCursorY = 0;
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let i = 320 * (240 - 8);
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let i = 320 * (240 - charSize);
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loop scroll_copy {
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i!(116 + 320 * 8) = i!116;
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(i + 320 * charSize)!116 = i!116;
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branch_if (i := i - 4): scroll_copy;
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}
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rectangle(0 as f32, 0 as f32, 320 as f32, 8 as f32, bgColor);
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rectangle(0 as f32, 0 as f32, 320 as f32, charSize as f32, bgColor);
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}
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return;
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}
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@@ -476,6 +565,12 @@ fn printSingleChar(char: i32) {
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return;
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}
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if char == 30 {
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let scale = 0x12d20?1;
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textScale = select(scale > 0 & scale <= 16, scale, 1);
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return;
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}
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if char == 31 {
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textCursorX = 0x12d20?1 * (8 - outputChannel * 6);
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textCursorY = 0x12d20?2 * (8 - outputChannel * 7);
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@@ -498,7 +593,7 @@ data(0x12d00) {
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1, 1, 1, 1, // 16-19,
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1, 1, 1, 1, // 20-23,
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1, 1, 1, 1, // 24-27,
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1, 1, 1, 3 // 28-31
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1, 1, 2, 3 // 28-31
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)
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}
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@@ -507,26 +602,28 @@ fn drawChar(char: i32) {
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printChar(0xd0a);
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}
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let charSize = 8 * textScale;
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let y: i32;
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loop rows {
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let bits = (char * 8 + y)?0x13400;
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let bits = (char * 8 + y / textScale)?0x13400;
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let x = 0;
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if outputChannel {
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loop pixels {
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if (bits := bits << 1) & 256 {
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if (bits << (x / textScale)) & 128 {
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setPixel(textCursorX + x, textCursorY + y, textColor);
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}
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branch_if (x := x + 1) < 8: pixels;
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branch_if (x := x + 1) < charSize: pixels;
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}
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} else {
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loop pixels {
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setPixel(textCursorX + x, textCursorY + y, select((bits := bits << 1) & 256, textColor, bgColor));
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branch_if (x := x + 1) < 8: pixels;
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setPixel(textCursorX + x, textCursorY + y, select((bits << (x / textScale)) & 128, textColor, bgColor));
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branch_if (x := x + 1) < charSize: pixels;
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}
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}
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branch_if (y := y + 1) < 8: rows;
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branch_if (y := y + 1) < charSize: rows;
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}
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textCursorX = textCursorX + 8;
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textCursorX = textCursorX + charSize;
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}
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export fn printString(ptr: i32) {
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@@ -146,13 +146,13 @@ Fills the circle at `cx, cy` and with `radius` with the given color index.
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(Sets all pixels where the pixel center lies inside the circle.)
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### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
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### fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32)
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Draws a one pixel outline on the inside of the given rectangle.
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(Draws the outermost pixels that are still inside the rectangle area.)
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### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
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### fn circleOutline(cx: f32, cy: f32, radius: f32, color: i32)
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Draws a one pixel outline on the inside of the given circle.
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@@ -162,6 +162,21 @@ Draws a one pixel outline on the inside of the given circle.
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Draws a line from `x1,y1` to `x2,y2` in the given color index.
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### fn blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
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Copies the pixel data at `spriteData` onto the screen at `x`, `y`. The size of the sprite is passed as `width | (height << 16)`.
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If the height is given as 0, the sprite is is treated as square (width x width).
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The control parameter controls masking and flipping of the sprite:
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* bits 0-7: color mask index
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* bit 8: switch on masked blit (pixel with color mask index are treated as transparent)
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* bit 9: flip sprite x
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* bit 10: flip sprite y
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### fn grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
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Copies the pixel data on the screen at `x`, `y` to `spriteData`. Parameters are exactly the same as `blitSprite`.
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## Input
|
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MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.
|
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@@ -152,14 +152,14 @@ impl BaseModule {
|
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add_function(
|
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&mut functions,
|
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&type_map,
|
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"rectangle_outline",
|
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"rectangleOutline",
|
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&[F32, F32, F32, F32, I32],
|
||||
None,
|
||||
);
|
||||
add_function(
|
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&mut functions,
|
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&type_map,
|
||||
"circle_outline",
|
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"circleOutline",
|
||||
&[F32, F32, F32, I32],
|
||||
None,
|
||||
);
|
||||
@@ -169,6 +169,21 @@ impl BaseModule {
|
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add_function(&mut functions, &type_map, "playNote", &[I32, I32], None);
|
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add_function(&mut functions, &type_map, "sndGes", &[I32], Some(F32));
|
||||
|
||||
add_function(
|
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&mut functions,
|
||||
&type_map,
|
||||
"blitSprite",
|
||||
&[I32, I32, I32, I32, I32],
|
||||
None,
|
||||
);
|
||||
add_function(
|
||||
&mut functions,
|
||||
&type_map,
|
||||
"grabSprite",
|
||||
&[I32, I32, I32, I32, I32],
|
||||
None,
|
||||
);
|
||||
|
||||
for i in functions.len()..64 {
|
||||
add_function(
|
||||
&mut functions,
|
||||
|
||||
Reference in New Issue
Block a user