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| Author | SHA1 | Date | |
|---|---|---|---|
| 1a06ebbc95 | |||
| d1b6fa36e8 | |||
| b3a8512129 | |||
| c8a9f533ef | |||
| 4a1d607bcb | |||
| bbb75838cd |
21
examples/curlywas/sprites.cwa
Normal file
21
examples/curlywas/sprites.cwa
Normal file
@@ -0,0 +1,21 @@
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include "../include/microw8-api.cwa"
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const SPRITE = 0x20000;
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export fn upd() {
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cls(0);
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let t = time();
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let i: i32;
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loop spriteLoop {
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let inline x = sin(t * -1.3 + i as f32 / 8_f) * 180_f + 160_f;
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let inline y = sin(t * 1.7 + i as f32 / 9_f) * 140_f + 120_f;
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blitSprite(SPRITE, 16, x as i32, y as i32, 0x100);
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branch_if (i +:= 1) < 200: spriteLoop;
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}
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}
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start fn start() {
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printChar('OO');
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circle(8_f, 8_f, 6_f, 75);
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grabSprite(SPRITE, 16, 0, 0, 0);
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}
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@@ -30,11 +30,13 @@ import "env.printInt" fn printInt(i32);
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import "env.setTextColor" fn setTextColor(i32);
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import "env.setBackgroundColor" fn setBackgroundColor(i32);
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import "env.setCursorPosition" fn setCursorPosition(i32, i32);
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import "env.rectangle_outline" fn rectangle_outline(f32, f32, f32, f32, i32);
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import "env.circle_outline" fn circle_outline(f32, f32, f32, i32);
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import "env.rectangleOutline" fn rectangleOutline(f32, f32, f32, f32, i32);
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import "env.circleOutline" fn circleOutline(f32, f32, f32, i32);
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import "env.exp" fn exp(f32) -> f32;
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import "env.playNote" fn playNote(i32, i32);
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import "env.sndGes" fn sndGes(i32) -> f32;
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import "env.blitSprite" fn blitSprite(i32, i32, i32, i32, i32);
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import "env.grabSprite" fn grabSprite(i32, i32, i32, i32, i32);
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const TIME_MS = 0x40;
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const GAMEPAD = 0x44;
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@@ -30,11 +30,13 @@
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(import "env" "setTextColor" (func $setTextColor (param i32)))
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(import "env" "setBackgroundColor" (func $setBackgroundColor (param i32)))
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(import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32)))
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(import "env" "rectangle_outline" (func $rectangle_outline (param f32) (param f32) (param f32) (param f32) (param i32)))
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(import "env" "circle_outline" (func $circle_outline (param f32) (param f32) (param f32) (param i32)))
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(import "env" "rectangleOutline" (func $rectangleOutline (param f32) (param f32) (param f32) (param f32) (param i32)))
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(import "env" "circleOutline" (func $circleOutline (param f32) (param f32) (param f32) (param i32)))
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(import "env" "exp" (func $exp (param f32) (result f32)))
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(import "env" "playNote" (func $playNote (param i32) (param i32)))
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(import "env" "sndGes" (func $sndGes (param i32) (result f32)))
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(import "env" "blitSprite" (func $blitSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
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(import "env" "grabSprite" (func $grabSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
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;; to use defines, include this file with a preprocessor
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;; like gpp (https://logological.org/gpp).
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@@ -5,11 +5,7 @@ pub fn build(b: *std.build.Builder) void {
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const lib = b.addSharedLibrary("cart", "main.zig", .unversioned);
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lib.setBuildMode(mode);
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lib.setTarget(.{
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.cpu_arch = .wasm32,
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.os_tag = .freestanding,
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.cpu_features_add = std.Target.wasm.featureSet(&.{ .nontrapping_fptoint })
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});
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lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding, .cpu_features_add = std.Target.wasm.featureSet(&.{.nontrapping_fptoint}) });
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lib.import_memory = true;
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lib.initial_memory = 262144;
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lib.max_memory = 262144;
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@@ -18,19 +14,13 @@ pub fn build(b: *std.build.Builder) void {
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lib.install();
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if (lib.install_step) |install_step| {
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const run_filter_exports = b.addSystemCommand(&[_][]const u8{
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"uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm"
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});
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const run_filter_exports = b.addSystemCommand(&[_][]const u8{ "uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
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run_filter_exports.step.dependOn(&install_step.step);
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const run_wasm_opt = b.addSystemCommand(&[_][]const u8{
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"wasm-opt", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm"
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});
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const run_wasm_opt = b.addSystemCommand(&[_][]const u8{ "wasm-opt", "--enable-nontrapping-float-to-int", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
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run_wasm_opt.step.dependOn(&run_filter_exports.step);
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const run_uw8_pack = b.addSystemCommand(&[_][]const u8{
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"uw8", "pack", "-l", "9", "zig-out/cart.wasm", "zig-out/cart.uw8"
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});
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const run_uw8_pack = b.addSystemCommand(&[_][]const u8{ "uw8", "pack", "-l", "9", "zig-out/cart.wasm", "zig-out/cart.uw8" });
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run_uw8_pack.step.dependOn(&run_wasm_opt.step);
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const make_opt = b.step("make_opt", "make size optimized cart");
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@@ -1,11 +1,11 @@
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extern fn atan2(x: f32, y: f32) f32;
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extern fn time() f32;
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pub const FRAMEBUFFER: *[320*240]u8 = @intToPtr(*[320*240]u8, 120);
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pub const FRAMEBUFFER: *[320 * 240]u8 = @intToPtr(*[320 * 240]u8, 120);
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export fn upd() void {
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var i: u32 = 0;
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while(true) {
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while (true) {
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var t = time() * 63.0;
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var x = @intToFloat(f32, (@intCast(i32, i % 320) - 160));
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var y = @intToFloat(f32, (@intCast(i32, i / 320) - 120));
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@@ -13,8 +13,10 @@ export fn upd() void {
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var u = atan2(x, y) * 512.0 / 3.141;
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var c = @intCast(u8, (@floatToInt(i32, d + t * 2.0) ^ @floatToInt(i32, u + t)) & 255) >> 4;
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FRAMEBUFFER[@as(usize, i)] = c;
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FRAMEBUFFER[i] = c;
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i += 1;
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if(i >= 320*240) { break; }
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if (i >= 320 * 240) {
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break;
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}
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}
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}
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}
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Binary file not shown.
Binary file not shown.
@@ -171,7 +171,7 @@ export fn rectangle(x: f32, y: f32, w: f32, h: f32, col: i32) {
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}
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}
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export fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, col: i32) {
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export fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, col: i32) {
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let xl = nearest(x) as i32;
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let xr = nearest(x + w) as i32;
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let yt = nearest(y) as i32;
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@@ -212,7 +212,7 @@ export fn circle(cx: f32, cy: f32, radius: f32, col: i32) {
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}
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}
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export fn circle_outline(cx: f32, cy: f32, radius: f32, col: i32) {
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export fn circleOutline(cx: f32, cy: f32, radius: f32, col: i32) {
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let prev_w: f32;
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let y = clamp(nearest(cy - radius) as i32, -1, 241);
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let maxY = clamp(nearest(cy + radius) as i32, -1, 241);
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@@ -352,6 +352,92 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
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setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
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}
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export fn blitSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
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let lazy width = size & 65535;
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let lazy height = select(size >> 16, size >> 16, width);
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let lazy x0 = select(x < 0, -x, 0);
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let lazy x1 = select(x + width > 320, 320 - x, width);
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let lazy y0 = select(y < 0, -y, 0);
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let lazy y1 = select(y + height > 240, 240 - y, height);
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let lazy numRows = y1 - y0;
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let lazy numCols = x1 - x0;
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if numRows <= 0 | numCols <= 0 {
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return;
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}
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let trans = (control & 511) - 256;
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let lazy flip_x = 1 - ((control >> 8) & 2);
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let lazy flip_y = 1 - ((control >> 9) & 2);
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if flip_x < 0 {
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sprite += width - 1;
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}
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if flip_y < 0 {
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sprite += (height - 1) * width;
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}
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let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
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let screenRow = x + x0 + (y + y0) * 320;
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loop yloop {
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let lx = 0;
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loop xloop {
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let lazy col = (spriteRow + lx * flip_x)?0;
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if col != trans {
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(screenRow + lx)?120 = col;
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}
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branch_if (lx +:= 1) < numCols: xloop;
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}
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spriteRow += width * flip_y;
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screenRow += 320;
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branch_if numRows -:= 1: yloop;
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}
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}
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export fn grabSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
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let lazy width = size & 65535;
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let lazy height = select(size >> 16, size >> 16, width);
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let lazy x0 = select(x < 0, -x, 0);
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let lazy x1 = select(x + width > 320, 320 - x, width);
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let lazy y0 = select(y < 0, -y, 0);
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let lazy y1 = select(y + height > 240, 240 - y, height);
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let lazy numRows = y1 - y0;
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let lazy numCols = x1 - x0;
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if numRows <= 0 | numCols <= 0 {
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return;
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}
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let trans = (control & 511) - 256;
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let lazy flip_x = 1 - ((control >> 8) & 2);
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let lazy flip_y = 1 - ((control >> 9) & 2);
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if flip_x < 0 {
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sprite += width - 1;
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}
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if flip_y < 0 {
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sprite += (height - 1) * width;
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}
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let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
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let screenRow = x + x0 + (y + y0) * 320;
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loop yloop {
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let lx = 0;
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loop xloop {
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let lazy col = (screenRow + lx)?120;
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if col != trans {
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(spriteRow + lx * flip_x)?0 = col;
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}
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branch_if (lx +:= 1) < numCols: xloop;
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}
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spriteRow += width * flip_y;
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screenRow += 320;
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branch_if numRows -:= 1: yloop;
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}
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}
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//////////
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// TEXT //
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//////////
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@@ -146,13 +146,13 @@ Fills the circle at `cx, cy` and with `radius` with the given color index.
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(Sets all pixels where the pixel center lies inside the circle.)
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### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
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### fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32)
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|
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Draws a one pixel outline on the inside of the given rectangle.
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(Draws the outermost pixels that are still inside the rectangle area.)
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### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
|
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### fn circleOutline(cx: f32, cy: f32, radius: f32, color: i32)
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|
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Draws a one pixel outline on the inside of the given circle.
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|
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@@ -162,6 +162,21 @@ Draws a one pixel outline on the inside of the given circle.
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|
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Draws a line from `x1,y1` to `x2,y2` in the given color index.
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|
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### fn blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
|
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|
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Copies the pixel data at `spriteData` onto the screen at `x`, `y`. The size of the sprite is passed as `width | (height << 16)`.
|
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If the height is given as 0, the sprite is is treated as square (width x width).
|
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|
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The control parameter controls masking and flipping of the sprite:
|
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* bits 0-7: color mask index
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* bit 8: switch on masked blit (pixel with color mask index are treated as transparent)
|
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* bit 9: flip sprite x
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* bit 10: flip sprite y
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|
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### fn grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
|
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|
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Copies the pixel data on the screen at `x`, `y` to `spriteData`. Parameters are exactly the same as `blitSprite`.
|
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|
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## Input
|
||||
|
||||
MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.
|
||||
|
||||
@@ -181,10 +181,12 @@ impl super::Runtime for MicroW8 {
|
||||
if let Some(mut instance) = self.instance.take() {
|
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let time = (now - instance.start_time).as_millis() as i32;
|
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let next_frame = {
|
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let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
|
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let max = now + Duration::from_millis(17);
|
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let next_center = now + Duration::from_millis((16 - offset) as u64);
|
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next_center.min(max)
|
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let frame = (time as u32 as u64 * 6 / 100) as u32;
|
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let cur_offset = (time as u32).wrapping_sub((frame as u64 * 100 / 6) as u32);
|
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let next_time =
|
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((frame as u64 + 1) * 100 / 6 + cur_offset.max(1).min(4) as u64) as u32;
|
||||
let offset = next_time.wrapping_sub(time as u32);
|
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now + Duration::from_millis(offset as u64)
|
||||
};
|
||||
|
||||
{
|
||||
|
||||
@@ -152,14 +152,14 @@ impl BaseModule {
|
||||
add_function(
|
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&mut functions,
|
||||
&type_map,
|
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"rectangle_outline",
|
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"rectangleOutline",
|
||||
&[F32, F32, F32, F32, I32],
|
||||
None,
|
||||
);
|
||||
add_function(
|
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&mut functions,
|
||||
&type_map,
|
||||
"circle_outline",
|
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"circleOutline",
|
||||
&[F32, F32, F32, I32],
|
||||
None,
|
||||
);
|
||||
@@ -169,6 +169,21 @@ impl BaseModule {
|
||||
add_function(&mut functions, &type_map, "playNote", &[I32, I32], None);
|
||||
add_function(&mut functions, &type_map, "sndGes", &[I32], Some(F32));
|
||||
|
||||
add_function(
|
||||
&mut functions,
|
||||
&type_map,
|
||||
"blitSprite",
|
||||
&[I32, I32, I32, I32, I32],
|
||||
None,
|
||||
);
|
||||
add_function(
|
||||
&mut functions,
|
||||
&type_map,
|
||||
"grabSprite",
|
||||
&[I32, I32, I32, I32, I32],
|
||||
None,
|
||||
);
|
||||
|
||||
for i in functions.len()..64 {
|
||||
add_function(
|
||||
&mut functions,
|
||||
|
||||
@@ -274,7 +274,7 @@ export default function MicroW8(screen, config = {}) {
|
||||
|
||||
try {
|
||||
let restart = false;
|
||||
let thisFrame;
|
||||
let nextFrame = 0;
|
||||
if (!isPaused) {
|
||||
let gamepads = navigator.getGamepads();
|
||||
let gamepad = 0;
|
||||
@@ -321,13 +321,12 @@ export default function MicroW8(screen, config = {}) {
|
||||
}
|
||||
canvasCtx.putImageData(imageData, 0, 0);
|
||||
|
||||
let timeOffset = ((time * 6) % 100 - 50) / 6;
|
||||
thisFrame = startTime + time - timeOffset / 8;
|
||||
} else {
|
||||
thisFrame = Date.now();
|
||||
let thisFrame = Math.floor(time * 6 / 100);
|
||||
let timeOffset = time - thisFrame * 100 / 6;
|
||||
nextFrame = Math.ceil(startTime + (thisFrame + 1) * 100 / 6 + Math.min(4, timeOffset));
|
||||
}
|
||||
let now = Date.now();
|
||||
let nextFrame = Math.max(thisFrame + timePerFrame, now);
|
||||
nextFrame = Math.max(nextFrame, now);
|
||||
|
||||
if (restart) {
|
||||
runModule(currentData);
|
||||
|
||||
Reference in New Issue
Block a user